Why e-learning?

What we are learning from online education?

What does an instructional designer do?

Useful weblinks to help you get started with the design process
DeMOOC in Gail_VET_tchr (gail_vet_tchr)

Instructional Design

The ADDIE model

external image addiemodel.jpg

Just for fun visit the e-learning course development game infographic by Lectora

Remember it is not just about using the latest technology. Your goal is to assist the learner to learn

Just as it is in your face to face class... the right teaching strategy for the purpose is essential to the success of your e-learning design.

Watch this short COFA video to understand the importance of choosing the right technology.

An Interesting article for you to read
This article comes from Learning Solutions Magazine; an online mag about elearning.

Testing your elearning strategy
Some useful quotes from the article:
  • Differentiate customers from consumers.
  • One program that truly changes the direction of an organization may be much more valuable than a cornucopia of programs that sit in an LMS just waiting for someone to enroll.
  • How to get out of a poorly designed plan...“When you are riding a dead horse, the best strategy is to dismount.”
  • eLearning that looks too much like the classroom version, or reflects someone’s preconceived notion of what it is, rather than what it should be, can have a devastating impact on eLearning strategy.

Some useful e-learning strategy documents are freely available at the NSW National VET E-Learning Strategy Moodle, please log in as a guest.
Planning your elearning design SA Wikispaces

Surely we have to start with pedagogy and assessments, to begin the planning process?
Here's an interesting article (one of many!) with comments by teachers.
From Edutopia.

DesignJot - review.
DesignJot from Allen Communications is marketed as the first iPad app designed to help build better training. It is a project template based on their ANSWER model of analyzing training needs and designing training solutions, and it’s $4.99 on iTunes.
The concept is pretty simple. After you’ve created and named a new project, the app takes you to the Analysis section: a series of questions divided up into Audience, Needs, Strengths, Weaknesses, Expertise, and Results (ANSWER). You have the ability to add questions in any category. Each category has a Tips button leading to performance support (through text and video) that explains what should be included in that category.

Video from Allen Communications